Move the character with a performance you already have
Casting and performance are two different problems. Motion control separates them: bring a clip for the movement, bring your Cast for the identity, and keep both.
Motion Transfer is a tab of the Avatar Studio, on the same Cast and the same wallet
ONE PERFORMANCE, CARRIED SHOT TO SHOT · RENDERED ON VISIONX
The performance you liked was never the problem
Re-prompting for movement is guesswork: you describe a walk and hope. A reference clip is not a description, it is the movement itself, and it repeats exactly.
Blocking you control
Record a rough take on a phone for timing and staging, then let the finished character perform it. The camera plan stops being something you negotiate with a prompt.
Identity from the Cast
The face comes from your brand roster, not from the reference. Swap the character and the movement is unchanged; swap the reference and the character is.
Repeatable across a campaign
The same reference drives the same beat for every market or cutdown, so a gesture that tested well is not re-rolled every time someone regenerates.
Reference to rendered take, three moves
Bring the movement
Upload the clip whose performance you want. A filmed take, an earlier render, or a phone recording made purely for blocking.
Cast the character
Pick the Cast member who should perform it. Real people need recorded consent before anything generates.
Run it and keep the take
The cost is quoted before the job queues. Output lands in the Assets Library next to the rest of the campaign.
Motion control, answered
What is motion control, in one sentence?
Where do I find it?
Does the character stay on-model?
What can I use as the motion reference?
Can I use a real person as the character?
How is it priced?
The rest of the platform
AI Video Generator
Cinema-grade video across Seedance, Sora, Veo, Kling, and Grok. One Cast on every engine.
ExploreAI Image Generator
Key art, product stills, and character sheets from GPT Image, Nano Banana, FLUX.2, Grok, and Seedream.
ExploreAI Image Layers
Split a finished still into a base plus up to 16 transparent layers, each one named and editable on its own.
ExploreConsistent AI Characters
The moat: a brand-locked character identity that holds across every shot, engine, and cutdown.
ExploreReference Plates
Lock locations, products, and wardrobe once. Every shot that references a plate stays on set.
ExploreAI Lip Sync
Dialogue that lands on the face. Sync any performance to any script, in any language.
ExploreAI Dubbing & Voice Cloning
The Audio Studio: AI dubbing, voice cloning, and text-to-speech tuned for campaign work.
ExploreAI Storyboard Generator
Board the campaign before you burn budget: beats, frames, and shot plans in minutes.
ExploreAI Video Upscaler
The Finishing Studio: 2K and 4K upscale, creative upscale, FPS boost, and clean cutdown trims.
ExploreAI Workflow Builder
A node canvas that wires briefs, references, engines, and enhance steps into repeatable pipelines.
ExploreBrand Memory
Cast, reference plates, and a signature look bundled into one kit the whole org generates from.
ExploreProduction Hub
Projects, stages, approval gates, and client share links. The campaign runs in one place.
ExploreAI Music & Sound Effects
Score a cut and build its sound design in the same wallet: original music, sound effects, and a track written to picture.
ExploreBlender & Maya AI Plugin
Render a clay pass in Blender or Maya, push it to VisionX in one click, and land in the composer with your own camera and blocking attached.
ExploreAI Director Agent
Brief in, a priced plan out. The Director crew casts, plans, and renders only after you approve the exact spend.
ExploreKeep the performance. Change the performer.
Start free with 20 VX, no card required.