Kling 3.0 on VisionX.
Kling 3.0 and v2 video plus a Kling image route, motion-first.
What Kling 3.0 is on the roster
Kling earns its slot on motion: dance, sport, fabric, and fight choreography hold together in ways that make it the routing pick for physical shots.
The roster carries Kling 3.0 for text-to-video and image-to-video, the v2 master model, and a Kling image route for stills in the same look.
Motion coherence
Complex body mechanics and cloth stay plausible across the clip. Boards heavy on movement route here first.
Current and classic
Kling 3.0 for the newest look, Kling v2 master for looks graded on it. Both stay pickable.
Image and video in one family
Frame a still on the Kling image route, then move it with the video models without changing vendors.
What Kling 3.0 actually does
Kling earns its slot on motion. Here is what that means in practice.
Motion coherence
Complex body mechanics, cloth and choreography stay plausible across the clip. Boards heavy on movement route here first.
Physical shotsCurrent and classic, both pickable
Kling 3.0 for the newest look and the v2 master model for looks that were graded on it. Retiring a model you built on is not something a vendor should be able to do to your campaign.
ContinuityImage and video in one family
Frame a still on the Kling image route, then move it with the video models without changing vendors mid-campaign.
One familyMotion control
Beyond a text prompt: the Kling routes on the roster include motion-control work for shots where the movement is the brief.
DirectionEvery variant, exactly as the studio runs it
These rows are read live from the engine registry and the pricing engine. What you see here is what the composer quotes.
Self-serve rates run as low as $0.085 per VX at scale. The composer quotes the exact VX for your shot, references included, before you run it.
What teams route to Kling 3.0
The board lines that go to Kling.
Dance and choreography
Full-body movement that has to stay anatomically plausible for the length of the clip.
Sport and action
Fast physical motion where most models start to smear.
Fabric and hair
Cloth simulation that reads as weight rather than as noise.
Fight and stunt previz
Blocking a physical sequence before a stunt team is booked.
Same Cast, same wallet, different look
Route a board line to Kling 3.0, then run the identical shot on another family and compare takes. Identity lives in your Cast, not in any one model, so switching engines never strands the campaign.