Kling 3.0 on VisionX.
Kling 3.0 up to native 4K, plus 3.0 Omni, 3.0 Turbo, 2.6 and 2.5 Turbo.
What Kling 3.0 is on the roster
Kling earns its slot on motion: dance, sport, fabric, and fight choreography hold together in ways that make it the routing pick for physical shots.
Kling 3.0 is the flagship: 3 to 15 second shots at 720p, 1080p or native 4K, from text, a first frame, or a first and a last frame, with native audio you can switch off and an Avoid field for what must stay out of frame.
Beside it sit Kling 3.0 Omni for shots built from up to seven reference images, Kling 3.0 Turbo for faster, cheaper 3 to 15 second shots with native audio, Kling 2.6 for 1080p with audio you can switch off, and Kling 2.5 Turbo as the silent budget rung.
Native 4K
Kling 3.0 renders 4K natively, not upscaled, on text-to-video and on frame-led shots alike. 4K is always an explicit pick, never a default.
First and last frame
Pin the opening frame, or the opening and the closing frame, and Kling 3.0 animates the move between them, at every resolution including 4K.
Motion coherence
Complex body mechanics and cloth stay plausible across the clip. Boards heavy on movement route here first.
Four rungs, one look
Kling 3.0 for 4K and the end frame, 3.0 Turbo for the fast take, 2.6 when a shot needs native audio at 1080p, 2.5 Turbo when it needs the budget. Every one is quoted in VX before it renders.
What Kling 3.0 actually does
Kling earns its slot on motion. Here is what that means in practice.
Motion coherence
Complex body mechanics, cloth and choreography stay plausible across the clip. Boards heavy on movement route here first.
Physical shotsNative 4K on Kling 3.0
Kling 3.0 renders 720p, 1080p or native 4K, 3 to 15 seconds, from text, a first frame, or a first and a last frame. 4K is always an explicit pick, never a default.
FlagshipFirst and last frame
Pin where the shot opens, or where it opens and where it lands, and Kling 3.0 animates the move between the two frames, at every resolution including 4K.
Frame controlFour models, one picker
Kling 3.0 for 4K and the end frame, Kling 3.0 Turbo for faster, cheaper shots up to 15 seconds, Kling 2.6 for 1080p with native audio you can switch off, and Kling 2.5 Turbo when the board needs the budget rung. Each is quoted in VX before it renders.
Four rungsAudio where the model has it
On Kling 3.0 and Kling 2.6 the audio toggle is real and changes the price; Kling 3.0 Turbo always renders a soundtrack; 2.5 Turbo is silent by design. The composer only shows the switch where the vendor honours it.
Honest controlsMotion control
Beyond a text prompt: the Kling routes on the roster include motion-control work for shots where the movement is the brief.
DirectionEvery variant, exactly as the studio runs it
These rows are read live from the engine registry and the pricing engine. What you see here is what the composer quotes.
Self-serve rates run as low as $0.085 per VX at scale. The composer quotes the exact VX for your shot, references included, before you run it.
What teams route to Kling 3.0
The board lines that go to Kling.
Dance and choreography
Full-body movement that has to stay anatomically plausible for the length of the clip.
Sport and action
Fast physical motion where most models start to smear.
Fabric and hair
Cloth simulation that reads as weight rather than as noise.
Fight and stunt previz
Blocking a physical sequence before a stunt team is booked.
Same Cast, same wallet, different look
Route a board line to Kling 3.0, then run the identical shot on another family and compare takes. Identity lives in your Cast, not in any one model, so switching engines never strands the campaign.