MiniMax H3 on VisionX.
The 2K route: native two-K delivery, up to fifteen seconds, sound included.
What MiniMax H3 is on the roster
MiniMax H3 is the only model on the roster that delivers native 2K video. Everything else tops out at 1080p and reaches 4K, if at all, through an upscale pass afterwards — H3 renders at 2K directly, so the detail is generated rather than interpolated.
It is also unusually flexible about what it will take direction from. A shot can open on a frame you supply and close on another, or it can be built from references — up to nine images for subject and wardrobe, three clips for camera rhythm, and voice tracks for delivery — with a generated audio track on the way out.
Native 2K, not upscaled
The 2K tier is a real output resolution, so fine detail — fabric, skin, type on a label — is rendered at that size rather than reconstructed from a smaller frame.
Fifteen seconds in one take
Any length from four to fifteen seconds, as a single continuous shot, so a beat that needs room does not have to be stitched from two renders.
Open and close on your frames
A first frame, a last frame, or both. The output inherits their geometry, which makes it the straightforward way to bridge two stills you already have.
References for subject, motion and voice
Nine reference images, three reference clips and three voice tracks, addressed positionally in the prompt — the character from Image 1 moving to the camera rhythm of Video 1.
Widescreen included
H3 renders true 21:9 as a first-class ratio rather than cropping a 16:9 frame down to it.
Every variant, exactly as the studio runs it
These rows are read live from the engine registry and the pricing engine. What you see here is what the composer quotes.
Self-serve rates run as low as $0.085 per VX at scale. The composer quotes the exact VX for your shot, references included, before you run it.
Same Cast, same wallet, different look
Route a board line to MiniMax H3, then run the identical shot on another family and compare takes. Identity lives in your Cast, not in any one model, so switching engines never strands the campaign.